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In turn, the NESticle NES emulator, which offered an integrated graphics editor for modifying pixel graphics, would ignite Hunziker’s passion for creating pixel art. “I didn’t get my own console until the SNES era as a freebie from someone who upgraded.” “My friends and neighbors had cool consoles like the Amiga 500, (Commodore 64), and NES,” he said. Still, a passion for the NES shines through in Cyber Shadow because that was the console that got Hunziker started with video games, albeit belatedly. and R-Type because “they have hidden complexity beyond the obvious in terms of gameplay and story.” “On top of this, Shatterhand is a very late NES game and really shows how far you can go with the limited palettes to achieve really intricate and detailed levels.” Beyond NES, Cyber Shadow takes some additional inspiration from arcade titles like ESP Ra.De. “ Shadow of the Ninja and Shatterhand both have a pleasant pace to the gameplay where you might take a moment to think about the pattern of moving and stationary hazards combined,” explained Hunziker. But it also draws prominently from more obscure NES titles like Shadow of the Ninja and Shatterhand. Yacht Club has discussed how the game draws from famous NES titles like Mario, Ninja Gaiden, Contra, and Batman. “It didn’t feel like the usual developer / publisher situation, but rather like working together to make something nice.” Yacht Club is especially lending valuable expertise with Cyber Shadow’s level design, and “the additional eyes only give it more ways to resolve into a complete project.”Ĭyber Shadow draws from a wide range of influences. “Initially I set out to publish the game by myself, but what made me come around was the passion and talent present at Yacht Club Games,” he said. Yacht Club had been the only publisher Hunziker would even consider. The choice of publisher is not coincidental. “ Shovel Knight and other games like Odallus by Joymasher gave me confidence to start my own project.” That project would turn out to be Cyber Shadow, an 8-bit ninja platforming action game being published by none other than Yacht Club Games itself. “Seeing (Yacht Club Games) make a modern 8-bit-inspired game proved it can be done,” said solo Finnish developer Aarne “MekaSkull” Hunziker. However, just a few years ago, that wasn’t so clear.
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Gamers take it for granted now that a new game with 8-bit influences can not only be deeply entertaining, but also bring new ideas to the table.
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